alive.process.onboarding@1.0.0
Multi-step onboarding funnel
Boundary
Linear steps, per-step abandonment by literacy tier, retries after failures.
Assumptions
- Abandonment is independent per step given literacy tier.
Limitations
- Abandonment rates are assumptions, not measured behavior of real users.
Known failure regimes
- Branching flows, multi-session onboarding, push re-engagement.
Parameters
| Name | Default | Provenance |
|---|---|---|
stepsNumber of onboarding screens. | 5 steps | synthetic assumption |
step_minutesTime a user spends on one step. | lognormal(mu=0.7, sigma=0.8) minutes | synthetic assumption Illustrative placeholder; no cited evidence adopted for this value. |
dropout_lowPer-step abandonment, low literacy. | 0.12 probability | synthetic assumption Synthetic: no peer-reviewed step-level onboarding data exists. Consistency check: 5 steps at the medium rate lose ~27% of starters, near the ~31% implied by cited day-1 retention (0.69). |
dropout_mediumPer-step abandonment, medium. | 0.06 probability | synthetic assumption Synthetic: no peer-reviewed step-level onboarding data exists. Consistency check: 5 steps at the medium rate lose ~27% of starters, near the ~31% implied by cited day-1 retention (0.69). |
dropout_highPer-step abandonment, high literacy. | 0.03 probability | synthetic assumption Synthetic: no peer-reviewed step-level onboarding data exists. Consistency check: 5 steps at the medium rate lose ~27% of starters, near the ~31% implied by cited day-1 retention (0.69). |
retry_probabilityChance a user retries after a failed submission. | 0.5 probability | synthetic assumption Illustrative placeholder; no cited evidence adopted for this value. |
max_step_retriesRetries allowed per step. | 2 retries | synthetic assumption |
Evidence behind the defaults
app_account_creation_step_dropoutevidence: very lowthin or conflictingProbability a user who opened the app abandons during account creation/registration.
No evidence opened.
app_day1_retentionevidence: moderateProportion of day-0 (install/first-open) users who open the app again on day 1, real-world consumer mental-health apps (app-level median across apps).
Single large real-world panel study across 93 apps; one category and platform only.